At a certain point the engineer could drop into the real controls to take over. The user clicked YES or NO and refinements were made, hopefully intelligently, based on the response. I saw an EQ plug in that worked by applying a preset then asking if the engineer liked the result. Then be able to make fast and easy variations to each section until they fit the music being made. Then as the song progresses split the track into sections which can be Intro, verse, bridge, chorus fill kind of designations. So I’d like to be able to create a single ‘GA track’ which drives the instrument for the entire song. So I’d like GA 4 to be able to get a beat up and running quickly. Automating GA to get variations was too fiddly, and no one can make a drum machine do a fill!! IN EZ Drummer finding the ‘right’ pattern combination takes enough time to kill the urge to do it. Programming superior drummer a sound at a time is a nightmare ( for me). They all have elements that I like… The sounds of Superior Drummer are great, the scope of patterns in EZ is awesome, GA was fast to get things going … And yes, the simplicity of 16 th note buttons on a drum machine was awesome to punch in unusual rhythms and percussion… I love lucky accidents. Up until now I have used old style drum machines, Groove agent, EZ Drummer and Superior Drummer. I hope that made sense there (it does inside my head).įor me a virtual drum app replaces a real drummer … They just don’t quit the band all the time! I should be able to use a single of those rhythm parts as a program in the plugin. You pick a number of these parts to form a set (or “drummer”) that consists of many different sounds and grooves. This way you can mix these rhythm parts very easily to form new beats. I don’t think I like the various drum categorizations and semantics to be enclosed as one “drummer”, but rather that all the various drums be considered a single percussion channels to which you can apply sound layers and a groove (or playing parameters) to form a single rhythm part. Not being able to really emulate a real drummer anyways, considering how many styles and feels a hundred drummers could come up with, I think that “Virtual Drums” fits better (than Virtual Drummer) for a digital drumming plugin. I think I like the option to not think of it as a drummer at all, but more like so many arms and legs playing. How cool would it be to be able to call in say a frantic bongo play and add a few techno parts to it. I’d like to have the option to “shake it up” a little bit, to be able to think outside the box while making music. Not that I am necessarily interested in that particular example, but the point is that a virtual drummer can become limited to predefined styles and patterns. I’d like to see the ability to entirely separate the different drum sounds into their own groove channels, so that I could mix a bossanova bass drum, a rumba snare and a techno hi-hat. Please bear with us patiently while we continue to keep you up to date. Groove Agent 4 will be a completely reworked version, with familiar approaches, but many new ideas and of course a totally new sound and groove library. It is of great importance to us to tell you now up-front that we have listened and come to an agreement: we accept the challenge to develop another iteration of Groove Agent that takes your requests into account.īy disclosing our plans we would like to encourage you to get involved in this project from day one. We have received many questions regarding further development of the Groove Agent series from users who find the concept perfectly fitting to their needs, and who also have many ideas on how to push this instrument out further. We like to announce the product development early on to pay our respect deserved by all long-time Groove Agent customers. Introducing newly available technologies in the best possible manner to Groove Agent, we have decided to build the next iteration on a totally renewed framework. As technology evolves and requirements change, software becomes dated. Today the product life cycle of Groove Agent 3 officially comes to its end. The concept of regulating the complexity of grooves made it unique in the field of virtual drums and laid the foundation for the success of the Groove Agent series. With the release of the first version of Groove Agent in 2002 Steinberg set a new milestone in the market for virtual instruments.
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