![]() ![]() You need to provide the material component for the 1st-level spell as normal, so a component pouch is a necessity for some spells. You get to cast the 1st level spell once per long rest. You get to use the cantrips whenever you like, and they scale with your CHARACTER level, which means they won't go obsolete after a few adventures. That limits your options a bit, but it's not that big of a problem. You pick two cantrips and a 1st level spell, which must all be from the same class. For specific builds who need a spell for their 'combos' If you want a specific spell or cantrip from another class without multiclassing If you want a little more versatility and fun from a spell-less class If you're not MAD (relying on too many attributes to be decent) If you're a Variant Human and/or have a feat to spare Wouldn't it be great if 'Malakai, the Fighter' could be 'Malakai, Defender of the Enduring Flame', with Control Flames, Fire Bolt and Burning Hands? What about 'Nalia, the Monk" becoming "Nalia, the Feyblessed" with Druidcraft, Shillelagh and Faerie Fire? These are not the optimal choices, sure, but who cares - these guys are now cool! Let's face it, to some people spell-less classes just feel. If your character usually scouts ahead of the group or does solo assignments, this is doubly true. In groups/campaigns where magic is scarce, cantrips and 1st level spells make up for "holes" in the group. Many times, simple spells like these can also unburden the main caster(s) of the group, allowing them to be more focused. Two cantrips to be used at will and a 1st level spell once for long rest can solve many problems in specific builds, or help characters do what they already do even better (ex. This is a guide to using the Magic Initiate feat correctly in my sessions, I've noticed that players don't fully realize all the crazy ways they can change their character, both in terms of roleplay and game mechanics, with it.
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