![]() But researchers have to be cautious about the kind of work they’re doing, and whether it is serving workers, or profit projections.Īs the team at Rockstar Games begins to plan its next gaming epic, we should reflect on what research can do to make sure the future of the creative industries is one that works – not overworks. I am really excited about the prospect of using AI to aid creativity, because it will help all of us paint, compose and write more easily. If we make it easier to create the 300,000 animations in Red Dead Redemption 2, will Rockstar simply want 600,000 animations for the sequel? If we help designers automate the placement of little details like bushes and rocks and cute prairie houses, will Rockstar simply lay off excess employees until those left are working 100 hours again? The first title on our list of games like Red Dead Redemption 2 set in the actual Wild West. In reality, it seems that when we can get rid of certain tasks or make them easier, these time savings aren’t passed on to the worker. The idea that technology can save workers time is nothing new – in the 1930s, economist John Maynard Keynes predicted that automation would mean we could all work 15-hour weeks around now. Any of these tools could save people time, or let them solve harder problems. Raluca Gaina at Queen Mary University of London is working on AI that can play any game automatically and then report back on its experience. ![]() ![]() For example, The Sentient Sketchbook, developed by Antonios Liapis at the University of Malta, suggests variations and improvements to parts of a game as the user creates it.Ĭeptre, the creation of US researcher Chris Martens, is a mathematical language for automatically checking that game code works. The game offers players many vehicles that they can use in missions or to take part in illegal races. My research field, artificial intelligence for games, is exploding right now with just these kinds of tools. Like Red Dead Redemption 2, this action-adventure title is also a product of Rockstar Games. Just like levers and pulleys helped multiply the effort put in by labourers, maybe better digital tools can amplify creative and technical work, and let people do more in less time. Given that tech firms hoover up some of the smartest minds on the planet, you would think they could find a better way.
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